有漏洞存在。
这款游戏虽然在其他的方面设计的非常的细致,但是玩的次数多了,还是能够找到一些漏洞的。
目前没有一款游戏非常的完美,没有任何的漏洞,有漏洞的存在都是正常的,没有办法避免技术还没有那么高。
攻城战每周二、四、六晚上八点开始,八点半结束。参加 伍有传奇 沙城争霸必须由帮会里的领导进行报名,申请攻城需要消耗一个攻城令牌(可在商城购买),摧毁城主雕像后进入皇宫,活动结束时占领皇宫的公会取得攻城战的胜利。获胜公会的会长可在比奇城主雕像领取奖励。攻城会有很多沙城奖励
战神引擎转生脚本(总共20转带物品数据库),如果你们添加的版本里面已经有了转生证明,那么不需要添加DB,没有就记得从压缩包里面的SQL文件里面找到转生证明,添加到你的版本里面去,转生需要的添加在脚本里面自由修改,包括赠送的物品,默认赠送的是技能书。
{
*******************************************************************}
program Mir2;
procedure _doexit;
begin
This_Npc.CloseDialog(This_Player);
end;
procedure _yi;
begin
if (This_Player.GetBagItemCount (‘转生证明’) = 1) and (This_Player.YBNum = 100) then
begin
This_Player.Take(‘转生证明’,1);
This_Player.ScriptRequestSubYBNum(100);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,100,1);
This_Player.Give(‘一转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于一转,送他一转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有1个金刚石或者没有足够的元宝!’);
end;
procedure _er;
begin
if (This_Player.GetBagItemCount (‘一转玉佩’) = 1) and (This_Player.YBNum = 500) then
begin
This_Player.Take(‘一转玉佩’,1);
This_Player.ScriptRequestSubYBNum(500);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,500,1);
This_Player.Give(‘二转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于二转,送他二转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有一转玉佩或者没有足够的元宝,记得把玉佩放到背包!’);
end;
procedure _san;
begin
if (This_Player.GetBagItemCount (‘二转玉佩’) = 1) and (This_Player.YBNum = 1000) then
begin
This_Player.Take(‘二转玉佩’,1);
This_Player.ScriptRequestSubYBNum(1000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,1000,1);
This_Player.Give(‘三转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于三转,送他三转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有二转玉佩或者没有足够的元宝,记得把玉佩放到背包!’);
end;
procedure _si;
begin
if (This_Player.GetBagItemCount (‘三转玉佩’) = 1) and (This_Player.YBNum = 2000) then
begin
This_Player.Take(‘三转玉佩’,1);
This_Player.ScriptRequestSubYBNum(2000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,2000,1);
This_Player.Give(‘四转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于四转,送他四转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有三转玉佩或者没有足够的元宝,记得把玉佩放到背包!’);
end;
procedure _wu;
begin
if (This_Player.GetBagItemCount (‘四转玉佩’) = 1) and (This_Player.YBNum = 5000) then
begin
This_Player.Take(‘四转玉佩’,1);
This_Player.ScriptRequestSubYBNum(5000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,5000,1);
This_Player.Give(‘五转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于五转,送他五转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有四转玉佩或者没有足够的元宝,记得把玉佩放到背包!’);
end;
procedure _liu;
begin
if (This_Player.GetBagItemCount (‘五转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 1)then
begin
This_Player.Take(‘五转玉佩’,1);
This_Player.Take(‘转生证明’,1);
This_Player.Give(‘六转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于六转,送他六转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有五转玉佩或者没有足够的转生证明,记得把玉佩放到背包!’);
end;
procedure _qi;
begin
if (This_Player.GetBagItemCount (‘六转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 2)then
begin
This_Player.Take(‘六转玉佩’,1);
This_Player.Take(‘转生证明’,2);
This_Player.Give(‘七转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于七转,送他七转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有六转玉佩或者没有足够的转生证明,记得把玉佩放到背包!’);
end;
procedure _ba;
begin
if (This_Player.GetBagItemCount (‘七转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 4)then
begin
This_Player.Take(‘七转玉佩’,1);
This_Player.Take(‘转生证明’,4);
This_Player.Give(‘八转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于八转,送他八转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有七转玉佩或者没有足够的转生证明,记得把玉佩放到背包!’);
end;
procedure _jiu;
begin
if (This_Player.GetBagItemCount (‘八转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘八转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.Give(‘九转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他九转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有八转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shi;
begin
if This_Player.Level = 90 then
begin
if (This_Player.GetBagItemCount (‘九转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘九转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(10000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,10000,1);
This_Player.Give(‘十转玉佩’,1);
This_Player.Give(‘转生神印’,1);
This_Player.Give(‘逐日剑法’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有九转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级90级或没有九转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shiyi;
begin
if This_Player.Level = 200 then
begin
if (This_Player.GetBagItemCount (‘十转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(30000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,30000,1);
This_Player.Give(‘十一转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十一转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有十转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级200级或没有十转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shier;
begin
if This_Player.Level = 200 then
begin
if (This_Player.GetBagItemCount (‘十一转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十一转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(50000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,50000,1);
This_Player.Give(‘十二转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十二转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有十一转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级200级或没有十一转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shisan;
begin
if This_Player.Level = 200 then
begin
if (This_Player.GetBagItemCount (‘十二转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十二转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(100000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,100000,1);
This_Player.Give(‘十三转玉佩’,1);
This_Player.Give(‘转生神印’,1);
This_Player.Give(‘武力盾’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十三转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有十二转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级200级或没有十二转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shisi;
begin
if This_Player.Level = 250 then
begin
if (This_Player.GetBagItemCount (‘十三转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十三转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(150000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,150000,1);
This_Player.Give(‘十四转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十四转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有十三转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级250级或没有十三转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shiwu;
begin
if This_Player.Level = 300 then
begin
if (This_Player.GetBagItemCount (‘十四转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十四转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(200000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,200000,1);
This_Player.Give(‘十五转玉佩’,1);
This_Player.Give(‘转生神印’,1);
This_Player.Give(‘开天斩’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十五转玉佩作为奖励!’, 3);
end
else
This_NPC.NpcDialog(This_Player,
‘你没有达到转生等级或没有十四转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end else
This_NPC.NpcDialog(This_Player,
‘你没有达到等级300级或没有十四转玉佩或者没有转生证明,记得把玉佩放到背包!’);
end;
procedure _shiliu;
begin
if This_Player.Level = 350 then
begin
if (This_Player.GetBagItemCount (‘十五转玉佩’) = 1) and (This_Player.GetBagItemCount (‘转生证明’) = 6)then
begin
This_Player.Take(‘十五转玉佩’,1);
This_Player.Take(‘转生证明’,6);
This_Player.ScriptRequestSubYBNum(250000);//This_Player.PsYBConsum(This_NPC,’Gaoji0LB’,20051,250000,1);
This_Player.Give(‘十六转玉佩’,1);
This_Player.Give(‘转生神印’,1);
ServerSay(‘玩家’+This_Player.Name+’历尽千辛万苦终于满转,送他十六转玉佩作为奖励!’, 3);
end
微信逐日这样刷元宝:
1、无忧传綦玩家可以免费领取《逐日战神》新手礼包,里面的物品和道具比较适合新手玩家升级所用。
2、玩家只要冲点小钱升级成为VIP1,可以享受免费传送、初期的强力装备,还可以将所有的技能马上提升到5级。
玩家在游戏中,是可以通过充值vip,来获得游戏中的一些特权的,像副本挑战次数、每日特权礼包等,都是可以属于vip特权的一部分,玩家的vip等级越高,能够获得的特权也是越多的,只要玩家的等级足够高,即使是极品装备也是可以免费获得的。
逐日战神v8要2000rmb
vip价格一览
vip1:10rmb
vip2:50rmb
vip3:100rmb
vip4:200rmb
vip5:500rmb
vip6:750rmb
vip7:1000rmb
vip8:2000rmb
vip9:5000rmb
vip10:7500rmb
vip11:10000rmb
vip12:25000rmb
vip13:50000rmb
vip14:75000rmb
vip15:100000rmb
vip16:150000rmb
vip17:200000rmb
vip18:300000rmb
逐日战神V8免费版
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