首先,沉迷于电子游戏,一定是弊端很大的。
但适度地玩电子游戏,还是有一定的好处的。
1,开发智力,提高反应速度。
2,多人游戏可以增进家人与朋友之间的感情。
3,即使是暴力类的游戏,也不像外界所说的会导致犯罪之类的。经过研究表明:暴力游戏会导致一种“失能效应”,即如果你在游戏里犯罪了,那么在现实生活中的犯罪欲望就会下降很多。据美国德克萨斯州大学的一份最新研究报告显示,暴力游戏实际上却促成了暴力犯罪率的下降。
当然,玩电子游戏还需要注意以下几点:
1,投入的时间和精力都要适度,否则伤身,也容易把现实和虚拟世界混淆,对学业和事业造成负面影响。
2,选择游戏需要注意玩家的年龄,很多游戏都是注明需要18岁以上,家长需要负责监督。
The Harm of Computer Games Now more and more students always spend plenty of their time playing computer games. Some of them can even play from morning to night. How terrible it is! 现在越来越多的学生总是花很多时间来玩电脑游戏。有些甚至可以从早玩到晚玩。这是多么可怕啊! Playing too much computer games has bad impacts in many ways. For one thing, if students often play computer games, they can't do well in their study, because they always think about the things in computer games instead of the knowledge in books. For another, Sitting before the computer for a long time will cause back pains and headaches. And the radiation from the computers can als...
The game itself is a problem of its non-natural graces one of the reasons why. For example,
Some martial arts based on the game too much of the army, to imitate the external Shaquille clothing, to the neglect of its inherent spirit and integrity. However, at least in part because of our prejudices.
First, we tend to be addicted to the game and the game, the game confuse dependence, addiction inevitable that the game is bound to rely on, Wanwusangzhi inevitably, the game will be dependent on a number of consequences arising from the imposition of the game in the body. In fact, anything addictive, and have to rely on all pieces of worrisome things, not only is the game!
Second, even those such as the "blind violence" and other sensational cases which are multi-faceted reasons, to not be attributed solely to play games also unfair. In the event of some unfortunate events, people tend to blame the game to them, but few of their own family education, school education for reflection.
In advocating freedom and individuality of the space-time network, the network game should not and can not do orders. To abandon prejudices, into a network to education may be a wise choice. "Know who's not as good, better than those of music", as noted above, to play the game itself is a learning process, a driving curiosity to explore the process, a highly interactive process of exchange, which is not Our education spending sought by it? Welcome to Wikipedia, is the largest, is bound to be pounded against humanity and the spirit of the network, is also a kind of turn a blind eye to waste, and to accommodate and guide, is the use of the root of the problem.
In addition, lead to some of today's online games and prejudices of our education is not unrelated. China has long been the education reformed, but what is now everywhere talking about "quality education" and the result? Education does not move forward, education, to restore the true colors, but also to parents, young people have brought new pressure on students to learn is not happy! But feel depressed, tired, not ideal, there is no pursuit, and at this time, online games and into their lives, have had a crisis in education. All this can not be attributed solely to online games, but also to blame young people, and this Chinese education has not been effective to do with reform.
In fact, nothing has both positive and negative, such as online games, is the key to our players and our society to look at it how to use it.
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